Currently it plays SoundEvents.ENTITY_ITEM_PICKUP at a volume and pitch of 1F. I think the regular pickup sound has different pitches (and maybe volumes?) depending on various factors.
After 2 hours of searching, I can't find this function. Eventually, this will be fixed.
Currently it plays
SoundEvents.ENTITY_ITEM_PICKUP
at a volume and pitch of1F
. I think the regular pickup sound has different pitches (and maybe volumes?) depending on various factors.After 2 hours of searching, I can't find this function. Eventually, this will be fixed.