The update of our kids game got rejected by Apple. We've fixed IDFA related issues by running egrep -in ASIdentifierManager|AdSupport.framework|advertisingIdentifier|isAdvertisingTrackingEnabled, however, there seems to be one remaining culprit.
2301:0x00010740 0x00000008 [ 18] _UnityAdvertisingIdentifier
227822:0x01E67312 0x00000014 [359] literal string: ASIdentifierManager
227824:0x01E67334 0x00000016 [359] literal string: advertisingIdentifier
229590:0x01E76331 0x0000007E [431] literal string: The AdSupport Framework is not currently linked. Some features will not function properly. Learn more at http://goo.gl/9vSsPb
This issue currently blocks us from updating our game. Is there a workaround to fix it manually? Any ETA on fix? Or are we forced to remove amplitude completely,then if/when it's fixed, reenable it?
The update of our kids game got rejected by Apple. We've fixed IDFA related issues by running egrep -in ASIdentifierManager|AdSupport.framework|advertisingIdentifier|isAdvertisingTrackingEnabled, however, there seems to be one remaining culprit.
2301:0x00010740 0x00000008 [ 18] _UnityAdvertisingIdentifier 227822:0x01E67312 0x00000014 [359] literal string: ASIdentifierManager 227824:0x01E67334 0x00000016 [359] literal string: advertisingIdentifier 229590:0x01E76331 0x0000007E [431] literal string: The AdSupport Framework is not currently linked. Some features will not function properly. Learn more at http://goo.gl/9vSsPb
[359] /Users/.../UnityFramework.build/Objects-normal/arm64/AMPDeviceInfo.o
We've enabled Coppa for Amplitude in code. This issue seems to be fixed in Amplitude-iOS v7.0.0 (https://github.com/amplitude/Amplitude-iOS/issues/296) but not fixed in the Unity package.
This issue currently blocks us from updating our game. Is there a workaround to fix it manually? Any ETA on fix? Or are we forced to remove amplitude completely,then if/when it's fixed, reenable it?