Closed MartinGonzalez closed 3 years ago
Hello @MartinGonzalez,
I appreciate you bringing up this concern. We are actively fixing this right now and will release a new version with the fix within this week.
We will have a new Unity SDK function that will allow Unity apps to retrieve IDFA. I will close this when we have pushed the new release and provided documentation on how Amplitude users may include or exclude IDFA logic.
Thanks, Dante
Hello @MartinGonzalez ,
Sorry for the delay. I wanted to provide IDFA/iOS code and ensure the documentation provided meaningful instructions. Here are the instructions to add IDFA and GPS tracking to your Unity iOS app.
@dantetam thanks
Do you know if Amplitude will have a method to limit tracking? Like Facebook does or it doesn't need it?
Thanks for helping us to improve the Unity SDK @MartinGonzalez
Yes, we do have the Unity API setOptOut(bool enabled)
. We should improve our documentation. The whole C# API is listed in Assets/Amplitude/Amplitude.cs
@dantetam Thanks!
Sry, me again :/ Just to be sure, if I call setOptOut(false) Amplitude will not track the user, is that correct?
Happy to see you! :)
If you call setOptOut(true)
and do not implement the instructions in the Unity IDFA/GPS guide, there will be no user events recorded at all on Android and iOS.
If you only leave out the instructions in the Unity IDFA/GPS guide, user events will be recorded but without IDFA and GPS. (IDFA and GPS tracking are turned off by default on v2.0.0 and up)
HI I saw that in version 2.0.0 the changelog says
NOTE: If you need idfa at this moment, please continue to use v1.6.0. If you don't need idfa, you can upgrade to this version.
I need the idfa since we are dealing with the apple privacy permission, version 2.1.0 has this resolved? If not, do you have any ETA?
Thanks