This pull request addresses a problem with AI sleep states and adds native death notices that appear on the HUD. CAI_BaseNPC::UpdateSleepState has been fully reconstructed with the singleplayer checks removed so AI should properly be able to sleep. Native death notices are now supported via fake clients.
Fixes #9
Changes:
Added 1 signature and 3 vtable indexes to gamedata for bms and hl2dm
Reconstructed CAI_BaseNPC::UpdateSleepState without singleplayer checks
Added native death notices
Uses a maximum of 2 fake clients
Shows AI kills, AI suicides and player kills on AI
This pull request addresses a problem with AI sleep states and adds native death notices that appear on the HUD.
CAI_BaseNPC::UpdateSleepState
has been fully reconstructed with the singleplayer checks removed so AI should properly be able to sleep. Native death notices are now supported via fake clients.Fixes #9
Changes:
CAI_BaseNPC::UpdateSleepState
without singleplayer checks