Right now, the feature implementation for skipping default equips on player spawns is a bit convoluted and game specific.
In BM it involves spawning an empty game_player_equip entity. In HL2DM it involves calling RemoveAllItems() after spawn.
To avoid potential side-effects I propose hooking of GiveDefaultItems, for which a signature should be easy to find with strings.
Right now, the feature implementation for skipping default equips on player spawns is a bit convoluted and game specific. In BM it involves spawning an empty game_player_equip entity. In HL2DM it involves calling RemoveAllItems() after spawn.
To avoid potential side-effects I propose hooking of GiveDefaultItems, for which a signature should be easy to find with strings.