server_srv.so!PhysDestroyObject passing a CBaseEntity pointer into vphysics function RemoveAllPairsForObject sometimes causes an infinite loop.
A workaround by @ReservedRegister suggests removing the call for the entity pointer, only leaving the call for IPhysicsObject.
This may create a leak of sorts, however that should only last up to a level change.
server_srv.so!PhysDestroyObject passing a CBaseEntity pointer into vphysics function RemoveAllPairsForObject sometimes causes an infinite loop. A workaround by @ReservedRegister suggests removing the call for the entity pointer, only leaving the call for IPhysicsObject. This may create a leak of sorts, however that should only last up to a level change.
https://crash.limetech.org/bjcuvmkeib52