Open MyGamepedia opened 6 days ago
This feature is not used in multiplayer mode for some reason. SP.
MP.
This effect can be recreated with parented newLight_Point entity. The settings is:
newLight_Point
Light color(lightcolor ) 20 181 214 255 Appearance(style) Flicker A Light Intensity(Intensity) 256 Texture Name(texName) lights/lightcookie_battery.vtf Enable Texture Light(bTexLight) 1 Specular Multiplier(SpecMultiplier) 0 Light Type(lighttype) 2 Range(range) 30 (needs to be confirmed)
Such point light attached to models origin point (not attachment point).
Want to note that dlights created by batteries in SP are client side/not solid entities, so you can't give them a name or change lighting values via LightScript.cfg.
This feature is not used in multiplayer mode for some reason. SP.
MP.
This effect can be recreated with parented
newLight_Point
entity. The settings is:Light color(lightcolor ) 20 181 214 255 Appearance(style) Flicker A Light Intensity(Intensity) 256 Texture Name(texName) lights/lightcookie_battery.vtf Enable Texture Light(bTexLight) 1 Specular Multiplier(SpecMultiplier) 0 Light Type(lighttype) 2 Range(range) 30 (needs to be confirmed)
Such point light attached to models origin point (not attachment point).
Want to note that dlights created by batteries in SP are client side/not solid entities, so you can't give them a name or change lighting values via LightScript.cfg.