Open GoogleCodeExporter opened 8 years ago
Might be your computer. I've talked to Google Employees about the emulator, and
they said things often run slower on the emulator then on an actual device.
This problem will be compounded if your computer isn't that great.
For reference, on my Powerhouse of a computer, I get 59 FPS with the label
application. On my Nexus One, it's about 65 FPS on average.
Original comment by glen.nelson.1
on 29 Oct 2010 at 6:06
[deleted comment]
[deleted comment]
I compared the demo vs andengine on my HTC Hero and I must say that andengine
seems to outperform cocos2d. Simple animations stutter on my Hero with cocos2d
and using andengine it's as good as I can expect on a Hero but no stuttering.
I would really like to see better performance so I can use cocos2d instead :)
Original comment by cla...@gmail.com
on 1 Nov 2010 at 3:07
[deleted comment]
I tried latest code on my HTC Hero again and the performance is quite good
actually but it stutters sometimes. If I rememember correctly the Parallax test
gives 30-40fps according to the numbers in the lower left corner and when it
stutters it drops to below 10.
I haven't looked at the code to see why it stutters.
It's getting better :)
Original comment by cla...@gmail.com
on 5 Nov 2010 at 2:58
I assume this is the same codebase that was the cocos2d android project. In
which case I have some gloomy news. I had decided to try and fix some of the
bugs in the android port and got into the code. When I started to root around I
realised that the whole thing had been written without thinking about the fact
that you have to keep the memory allocations up-front in android i.e. you
can't just "new" an object when you feel like it. This seems to be a side
effect of the conversion from the objective-c code. In short I believe you are
doomed because trying to remove all the calls to "new" will be too difficult.
The only approach that would have worked would be to build a port from the
ground-up knowing that you had to keep the calls to "new" at a minimum and not
perform any during animation loops etc
Original comment by alistair.rutherford
on 10 Nov 2010 at 5:34
I am noticing some occasional stuttering too, but not on the instantiation of
the objects, which you would expect to happen if it was a case of newing
objects 'overhead'. I wondered whether it is some kind of GC issue.
Original comment by docherty...@gmail.com
on 24 Nov 2010 at 11:24
Original issue reported on code.google.com by
megazoi...@gmail.com
on 28 Oct 2010 at 6:43