Checks Crusader Kings 3 user mod files for common mistakes and warns about them.
GNU General Public License v3.0
36
stars
13
forks
source link
Check whether those buildings with `has_max_level` property have appropriate modifiers to add max level (since without them they become an unusable building) #124
The scope is slightly broader than the title. Currently the state_$BUILDING$_max_level_add modifiers are hardcoded. They should dynamically be configured for the buildings that have has_max_level = yes.
The scope is slightly broader than the title. Currently the
state_$BUILDING$_max_level_add
modifiers are hardcoded. They should dynamically be configured for the buildings that havehas_max_level = yes
.