Besides being a cool feature, it might actually be useful to troubleshooting particular maps.
Point to consider:
This issue may be mutually exclusive from issue #16, "Add corner init fields via UI", as the init fields would then not be generated randomly by the seed. We could of course, in theory, work around this, but it's almost definitely not worth the effort.
I'd be in favor of doing this feature, "Add a map seed system", over #16.
Stretch goals.
Besides being a cool feature, it might actually be useful to troubleshooting particular maps.
Point to consider: This issue may be mutually exclusive from issue #16, "Add corner init fields via UI", as the init fields would then not be generated randomly by the seed. We could of course, in theory, work around this, but it's almost definitely not worth the effort.
I'd be in favor of doing this feature, "Add a map seed system", over #16.