Closed amterp closed 6 years ago
This turns out to, for some reason, be way harder than I had anticipated. It needs a custom shader, which apparently isn't straight forward. I would have expected it to be a simple boolean or mode change in one line of code, but apparently not. No need for this feature, in that case.
Stretch goal.
Another neat addition. Add a button (or a hotkey) to toggle wireframes on or off. I imagine keeping the mesh texture at the same time is the best option.