Right now, if the terrain is set to have a really high height, it will all be snow, unless the snow height is altered. I think values such as snow height should either be completely calculated at runtime or they should be somehow constrained e.g. local or relative to average height.
Maybe can do some stuff with calculating mean height and standard deviation? Then let the user input what % of terrain should be covered by snow.
Right now, if the terrain is set to have a really high height, it will all be snow, unless the snow height is altered. I think values such as snow height should either be completely calculated at runtime or they should be somehow constrained e.g. local or relative to average height.
Maybe can do some stuff with calculating mean height and standard deviation? Then let the user input what % of terrain should be covered by snow.