Open samuel-x opened 6 years ago
We are currently implementing Gouraud shading with the terrain, which means colours are drawn and interpolated depending on the pixel. Ideally we can do colour shading per-pixel (Phong) which should result in a nicer interpolation between heights.
We are currently implementing Gouraud shading with the terrain, which means colours are drawn and interpolated depending on the pixel. Ideally we can do colour shading per-pixel (Phong) which should result in a nicer interpolation between heights.