amterp / COMP30019-Project-1

Project 1 for 2018 Semester 2 of COMP30019
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Use Fragment Shaders instead of Vertex Colours #54

Open samuel-x opened 6 years ago

samuel-x commented 6 years ago

We are currently implementing Gouraud shading with the terrain, which means colours are drawn and interpolated depending on the pixel. Ideally we can do colour shading per-pixel (Phong) which should result in a nicer interpolation between heights.