The camera can currently go under water due to the waves. The easiest solution may be to set the mesh's flat collider to be of an height >= the amplitude of the waves.
This could be done via moving the collider.
Or it could be done via displacing the vertex wave movements further down so they're always below the collision mesh.
The camera can currently go under water due to the waves. The easiest solution may be to set the mesh's flat collider to be of an height >= the amplitude of the waves.
This could be done via moving the collider. Or it could be done via displacing the vertex wave movements further down so they're always below the collision mesh.