amtp / digimonproject

Automatically exported from code.google.com/p/digimonproject
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Camera Direction set #27

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. I it possible to create some sort of compass to decided the direction in 
each scene

What is the expected output? What do you see instead? (This includes error
messages.)
 The camera currently changes north south east and west when moved instead of this I believe it should be moving according to a set of direction in each map the camera angle should not be relevant

Please use labels and text to provide additional information.
If you need models for the entities let me know

Original issue reported on code.google.com by Todaysa...@gmail.com on 19 Jul 2012 at 3:15

GoogleCodeExporter commented 9 years ago
This is another method I have for fixing the camera and movement. The movement 
should not be dependent on the camera

North south east in west should always be relevant to the direction the 
character is facing when starting the level. W being north will always be the 
front of the character S South will always be the back D The right And A the 
left.  Once the directions are set they should stay that way regardless of 
camera. This will leave the player with a sense of direction and a free camera.

If you don't understand then please change the camera to how it was originally 
or ask me to rephrase.

Original comment by Todaysa...@gmail.com on 20 Jul 2012 at 1:30

GoogleCodeExporter commented 9 years ago
[147] Changed the camera/movement to a third person style. WASD moves forward, 
turn left, backward, turn right. The camera averages the last few seconds of 
movement to give a bit of a slow moving camera affect.

Original comment by digimon...@gmail.com on 23 Jul 2012 at 1:24

GoogleCodeExporter commented 9 years ago

Original comment by digimon...@gmail.com on 24 Jul 2012 at 1:22