Closed GoogleCodeExporter closed 9 years ago
This is another method I have for fixing the camera and movement. The movement
should not be dependent on the camera
North south east in west should always be relevant to the direction the
character is facing when starting the level. W being north will always be the
front of the character S South will always be the back D The right And A the
left. Once the directions are set they should stay that way regardless of
camera. This will leave the player with a sense of direction and a free camera.
If you don't understand then please change the camera to how it was originally
or ask me to rephrase.
Original comment by Todaysa...@gmail.com
on 20 Jul 2012 at 1:30
[147] Changed the camera/movement to a third person style. WASD moves forward,
turn left, backward, turn right. The camera averages the last few seconds of
movement to give a bit of a slow moving camera affect.
Original comment by digimon...@gmail.com
on 23 Jul 2012 at 1:24
Original comment by digimon...@gmail.com
on 24 Jul 2012 at 1:22
Original issue reported on code.google.com by
Todaysa...@gmail.com
on 19 Jul 2012 at 3:15