amtp / digimonproject

Automatically exported from code.google.com/p/digimonproject
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Small Problems #28

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
3 Issues
Make sure animations loop when training they seem to start, finish playing, 
then start the
loop at idle. It should play the one animation until training is done.

Training Freezes when doing offence, Brains, and defense Digimon does not seem 
to go to the starting point.

Make an autopilot iteam incase you are stuck. The auto pilot wil tak you to the 
spawn point you begin .

Change the Box text to white and increase font size.

What is the expected output? What do you see instead? (This includes error
messages.)

Please use labels and text to provide additional information.
Need more elaboration just ask

Original issue reported on code.google.com by Todaysa...@gmail.com on 20 Jul 2012 at 1:20

GoogleCodeExporter commented 9 years ago
Changed the font to white and increased its size.

Original comment by digimon...@gmail.com on 24 Jul 2012 at 1:22

GoogleCodeExporter commented 9 years ago
[150] Changed the way that Training Animations work so that they loop instead 
of going back to idle.
[153] Changed Digimon Character pathfinding to use Recast Navigation Meshes 
instead of the GridPathFinding System. This should stop the Digimon from 
freezing at certain locations on the map.

Original comment by digimon...@gmail.com on 26 Jul 2012 at 4:30

GoogleCodeExporter commented 9 years ago
[156] Added a new group of item types: DigimonSpecialItemType. I made an item, 
Autopilot.type from this class. It currently only reloads "NewMap2". Once the 
new map is in we will choose and create a spot where you always return to.

I'm creating a new Issue for Autopilot so that I can clear off the rest of the 
items in here.

Original comment by digimon...@gmail.com on 27 Jul 2012 at 5:59