The goal with this ticket is to have basic battling in including all stats and
2 projectile Techniques.
Before working on anything check out Mohsin's Post
http://projectneo.pbworks.com/w/page/50252831/Techniques%20(or)%20Techniques
So the first stage should have you start coding with Hp and Mp as well as
2 Techniques and the stats that apply. The Hp and Mp Will be constants While
every other stat
is a variable. The 2 Techniques will be exactly the same except the color
is different and the Techniques stats are different. Technique stats are as
follows:
Power
Mp
Speed
Power is how much damage the technique does per attack.
Mp is how much the mp is taken.
Speed how it takes for the attack to come out
For the most part attack power and mp are what will be used in the formulas.
Example-
http://projectneo.pbworks.com/w/page/50252831/Techniques%20(or)%20Attacks
So For the sake of the begining lets include the variables
ATK is the Offense stat of the attacking Digimon.
DEF is the Defense stat of the defending/target Digimon.
TP refers to the technique/attack base power.
R is a random value between 0.75-1.25.
Once this is set up time to do a test with 2 characters of the same stats
2000 hp
1200 mp
200 off
200 def
Measure the time of the battle
Repeat this process 3 times
Then lower one characters states by 1/2
Repeat the process again
Double the other players stats
Repeat Process
Tweak the formula until There is a consistancy in battles and the battles do
not run on or end too shortly.
In the next part I will be adding more formulas
*NOTE HELP KEEP TRACK OF HOW MANY TIMES A STAT IS USED WE DON'T WANT ATTACK
BEING USED IN 50 FORMULAS WHILE BRAINS IS USED IN ONE.WE WANT BALANCE.
Original issue reported on code.google.com by Todaysa...@gmail.com on 28 Jul 2012 at 8:11
Original issue reported on code.google.com by
Todaysa...@gmail.com
on 28 Jul 2012 at 8:11