amtp / digimonproject

Automatically exported from code.google.com/p/digimonproject
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Various small fixes #81

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
The following will be a list of things were most likely overlooked

Shopping/Items
You can no longer select the Item store and buy items

There should be two types of items in the shop
   Items that never run out when you buy them.
   Items you can only buy once
   The two types will be set with the shop keeper

Edit the Items menu to handle 99 of each item ( like any rpg)
   Put a number to the side of each item 
   be sure to take an item out if it is at zero

Add a setting to increase the amount of money the player has for the following 
Ai

Battle
Item Giver
Shop keeper

Battling

Change the damage formula to

((offense + power)/defense*random)+1;
 i played around with it and found that it works

Add working health and mp bars ( just use neo axis defaults)

Make sure proper damage numbers appear 

Add the stats increase window along with a money increase after each battle

Original issue reported on code.google.com by Todaysa...@gmail.com on 4 Apr 2014 at 2:32

GoogleCodeExporter commented 9 years ago
Edit the Damage formula to one taht will fit well for all situations!

Original comment by Todaysa...@gmail.com on 4 Apr 2014 at 2:43