Open JohnDubz opened 2 weeks ago
dopnt like your thoughts!!!!! WAH WAH
Six levels. Each level is a new biome.
Biome Ideas (No Particular Order)
- Plains / Forest
- Snowy Tundra
- Desert
- Jungle / Swamp (Rainy?) (Climbable/Swingable Vines Lukas's Idea)
- Cavern / Underground
- Ocean / Underwater
- Outer Space (Special Level?) (Playable after completing all previous levels)
Each level has it's own unique level mechanics based on the biome it is set in.
Unique Level Mechanics (Based on Biome)
- Slipping / Sliding (Snowy Tundra)
- Low Gravity (Outer Space)
- Bouncy Lily Pad (Jungle/Swamp)
Needed Tiles
Improve Wall Jump? Easier way to move player while testing WIP levels.
Player falls through one way platforms with the "s" (down) key?
Add kill zones in the sky where the player would otherwise fall to the bottom of the level (ocean). This is to prevent long waits between waiting to die and respawning. (When seen fit)
Press "r" key to reload the scene for the purposes of testing???
TILE MAPS HAVE BECOME MISALGINED???? (FIXED)
The finished game will consist of 6 levels, with each level being a different biome. (Biomes are TBD)
Add static object (Cannon?) that shoots projectiles (Eggs). (WIP) The cannon may shoot different colored eggs.
New coin sprite will use a carrot theme. (Carrot icon on coin?)
After completing each level the bunny will eat a carrot, similar to how Mario does a peace sign after completing a level.
LEVEL CREATION RULES:
When the character dies they will respawn where the last coin was collected.
Interactable credits??? (Hyperlinks)
The Player is moved a couple pixels above a horizontal moving platform when jumping through the bottom.
The Player jump animation is misaligned. (FIXED)
Currently the jump animation is always playing while the player is in the air (off the ground). I think the jump animation should only play when the player is getting upward momentum due to pressing the jump key. The jump animation should be limited to those limitations because otherwise it would play whenever the character wasn't on the ground (even just falling down off a ledge).
When a platform is not set to loop, they will continue to move even when the game is paused.
When pausing the game, and the player is standing on a moving platform, the game will get stuck on a gray screen and doesn't return to the gameplay after unpausing. Not standing on a moving platform and pausing and unpausing, works as intended.
Should the player be able to crouch?
Add medals that are given to the player for completing the level within a certain amount of time (bronze, silver, gold? Bunny themed?).
Adding SFX (bouncing sound for springs)
Improve springs? The player is able to jump at the same time the spring activates, which causes the player to not get launched by the spring. Does the spring need some sort of collision because it looks like the player is touch the floor beneath the spring on occasion while encountering this bug. Colliding with the spring collision does not always trigger the spring. Especially when jumping through the bottom of a spring.
Bugs