amusci / 4FunGames

idk im just gonna mess around in unity and commit everything i did / learned and we'll see what happens
MIT License
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John Thoughts #3

Open JohnDubz opened 2 weeks ago

JohnDubz commented 2 weeks ago

Bugs

JohnDubz commented 2 weeks ago
josephinevo commented 2 weeks ago

dopnt like your thoughts!!!!! WAH WAH

JohnDubz commented 2 weeks ago

Six levels. Each level is a new biome.

      Biome Ideas (No Particular Order)

      - Plains / Forest
      - Snowy Tundra
      - Desert
      - Jungle / Swamp (Rainy?) (Climbable/Swingable Vines Lukas's Idea)
      - Cavern / Underground
      - Ocean / Underwater

      - Outer Space (Special Level?) (Playable after completing all previous levels)

Each level has it's own unique level mechanics based on the biome it is set in.

      Unique Level Mechanics (Based on Biome)

      - Slipping / Sliding (Snowy Tundra)
      - Low Gravity (Outer Space)
      - Bouncy Lily Pad (Jungle/Swamp)
JohnDubz commented 2 weeks ago

Needed Tiles

JohnDubz commented 2 weeks ago

Improve Wall Jump? Easier way to move player while testing WIP levels.

JohnDubz commented 1 week ago
JohnDubz commented 1 week ago

The finished game will consist of 6 levels, with each level being a different biome. (Biomes are TBD)

Add static object (Cannon?) that shoots projectiles (Eggs). (WIP) The cannon may shoot different colored eggs.

New coin sprite will use a carrot theme. (Carrot icon on coin?)

After completing each level the bunny will eat a carrot, similar to how Mario does a peace sign after completing a level.

LEVEL CREATION RULES:

When the character dies they will respawn where the last coin was collected.

Interactable credits??? (Hyperlinks)

JohnDubz commented 2 days ago
JohnDubz commented 2 days ago

Improve springs? The player is able to jump at the same time the spring activates, which causes the player to not get launched by the spring. Does the spring need some sort of collision because it looks like the player is touch the floor beneath the spring on occasion while encountering this bug. Colliding with the spring collision does not always trigger the spring. Especially when jumping through the bottom of a spring.