Why did we move towards “conversation with a computer” rather than “carefully crafted instructions”?
What are the implications for how we designed things like scrolling? Do they have built in limitations/have they stunted creativity because of how they’re designed?
What are alternatives to WIMP that just never came to light? Did any come close to rivaling WIMP? Introduce and note why not (if not) at beginning of the chapter +4
Include (maybe in a new chapter) analysis of the differences in Windows and Mac interfaces
Include questions to think about changes to WIMP we might see or make in the future, since WIMP isn’t inherently “right”
How did we settle on WIMP in the first place? +1
How did we settle on the metaphor “desktop”? Were other metaphors considered?
Include visuals for how the alternative designs for WIMP interfaces work, a bit hard to imagine +6
Why were the alternative designs not ultimately chosen? Talk about the role of corporate interest here as well
How did the entertainment industry help shape interactive interfaces? Were certain things like Zelda groundbreaking in introducing interactions?
Student wants to know how televisions and remotes evolved
Include examples like Top Gun and Terminator which influenced AR
Since we get used to certain types of interaction, is it hard for researchers to invent new ones?
Include SILK: speech, image, language, knowledge and SMILE: speech, movement, image, language and environment
Talk about biases in the design decisions of WIMP and their specific designs
Does folders and files metaphor fit in with WIMP?
How are interactions designed in games? Such as making it harder to find the exit button
How are interfaces in games or cars limited by web-based conventions?
Explain how initial computing interfaces were subject to limitations of their time and what those were
Headers hierarchy confusing–why do widgets get their own header? Why is direct manipulation on the same level as widgets?
Menus and forms are a subsection of icons- is this intentional?
WIMP was introduced, followed by the sections Windows, Icons, Menus and Forms, Pointers, Widgets, Copy and Paste, Direct Manipulation, and Non-WIMP Interfaces. It wasn't clear until "Non-Wimp Interfaces" that widgets, copy and paste, and direct manipulation were still considered to fall under WIMP (even though they’re not in the acronym). Explain what counts as part of WIMP and what doesn’t.
Seems like Fitts' Law doesn't apply to every type of pointing, i.e., controlling a pointer with a voice interface
Terminology:
What are window managers? Are they people or interface components?
Define concatenate
Define widgets vs components. Colloquially widgets are like the weather on your home screen and checkboxes and text fields are components +1
Define the individual parts of WIMP (windows, icons, menus + forms, pointers)
What do forms have to do with popup windows? (I believe you were referring to things like software installation popups or maybe popups that try to get your email for newsletters, but maybe the student just hasn’t encountered these things)
Grammar/typos (current, suggestion)
"It’s hard to imagine, but the interactive digital world we have to today only becomebecame a reality in the early 1980’s."
"The history of widgets includeincludes many surprising failed experiments."
"The command lines that existed before WIMP interfaces required people to remember all of the commands available and how to propertyproperly construct a command to execute them. "
"simply hadn't been invitedinvented"?
"where a user could interactively create diagrams with the tap and drag of a pen
"In this chapter, we’ll discuss each of these concepts, and the ideas that followed, describing the problems WIMP was trying to solve and ideas that emerged to solve these problems.
"Copy and paste brilliantly streamlined this data transfer process by simply creating a temporary storage place for data is not stored in a file."
"Direct manipulation interfaces, which include things like drag and drop interactions, or gesture-based interactions isas in the Minority Report movie depicted above, can be learned quickly, can be efficient to use, can prevent errors."
In the image illustrating Fitts' Law the distance should be from the pointer to the outside of the circle