Closed amyjko closed 5 years ago
During the gaze interaction section of the chapter, I was anticipating there to be a mention of its use in virtual reality but did not see it surprisingly. I think touching on how using raycasting in VR for gaze interactions is effective today.
Additionally, as a whole I do realize that there is a lack of HCI research of really exploring these interactions, but sometimes it does feel like a bit of a laundry list of research papers and feels that it lacks a little bit of a core base to contextualize these papers. I think including a little more technical information in these matters would help greatly.
I understand that in this chapter, the author tries to transition smoothly and summarize this chapter with Weiser's vision of ubiquitous computing. Yet the claim in the last paragraph "[a]ll of these techniques essentially aim to further Weiser's vision of ubiquitous computing" sounds like a giant brush over all the possible intentions behind these techniques, ignoring other possible context. If the author insists to demonstrate a Weiser paradigm as such, he should further unpack how exactly each technique might be related to Weiser throughout the chapter. If the author claims at the beginning "every overt action is driven by our muscles," then he might want to reconsider the choice for the subtitle "Muscles" when he discusses the techniques driven by "muscles in our limbs." Logically they're overlapping and might cause confusion. They should be distinguished with clearer definitions.