amyjko / user-interface-software-and-technology

A book surveying the literature on user interface software and technology.
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2D: Student feedback #96

Closed amyjko closed 4 years ago

amyjko commented 5 years ago
amyjko commented 5 years ago
  1. In the Graphics section, you write "In a way, all computer graphics are simulations, reconstructing complex visual scenes out of more primitive shapes, from powerful windowed operating systems to photorealistic scenes computer generated animated movies." This is a minor critique on grammar, but I believe you meant to write "photorealistic scenes in computer-generated animated movies". I think you could say the same thing with fewer words, maybe like "photorealistic computer-generated movies."

  2. Maybe it's just that I'm a typography nerd, but I would love to see more discussion of advancements in typography on computing devices. Your most recent example is from 2006, but typography has expanded so much since then–variable fonts come to mind. Google Fonts started in 2010 and has heavily influenced the look of much of the web.

  3. The section on data felt out of place in the context of 2D visual outputs. The other sub-sections deal with the basic building blocks of 2D displays, whereas the data section focused specifically on data visualizations (which encompass graphics, typography, and animation). Maybe it could be placed last, drawing a greater connection to the sections which came before it as an example that bridges all of the preceding sections together.

amyjko commented 5 years ago

The chapter mentions countless ways of storing and compressing pixel data (bmp, pict, gif, tiff, jpeg, png). I believe the differences between these formats is highly misunderstood. Would be beneficial to explain their variations. The chapter sometimes confuses between a font vs typeface. The typeface is the visual design, while the font is the software that allows one to install, access, and output the design. Instead of "The original Mac fonts" it should probably be called "The original Mac typefaces" The chapter should also mention Google Material Design along with Apple's Core Animation. They work on the same framework but have different underlying philosophies.

amyjko commented 5 years ago

I managed to find the credit for the image for the original Mac fonts. It was designed in 1983 by Susan Kare. Source: http://kare.com/apple-icons/ (Links to an external site.)Links to an external site.

One thing I appreciate about the UIST textbook is that it gives overviews on the history, present, and often times a sneak peek into the future. I enjoyed reading up on the history of 2D displays for CRTs to LCDs to LEDs. Experts predict that laser diode displays will come after LEDs for being even more compact and energy efficient. I think it would be worthwhile to include a short section on laser diodes to give a taste for where the future of displays will be headed.

In the third paragraph under typography, I wonder if the second sentence would flow better if it read, "...and that it was central for differentiating the Mac..." instead of "...and that it was central to differentiating the Mac..".