Closed Racot007 closed 2 years ago
I will consider this in the future, but for now I think I'm going to stick with the old Input system.
Migrating to the new Input system yourself shouldn't be that hard as all the inputs are handled by ConsoleKeyInputs.cs and all actions are event based. I will add documentation how to migrate to the Input system in next release.
Thanks for doc
It would be great to have support for the new input system ^_^ ( https://docs.unity3d.com/Packages/com.unity.inputsystem@1.3/manual/QuickStartGuide.html )