anarolon / person-and-ghost

Person and Ghost 's official repository.
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Dev | Implement Player Meditation Ability #23

Closed YenielDiaz closed 2 years ago

YenielDiaz commented 2 years ago
A4Michael commented 2 years ago

Brainstorming results

After considering simple games like party games of the Jackbox and Mario Party series, mini-games like Wario Ware ones, and old arcade games; one can see that the options may seem endless. However, the game selected should not only be intrusive and not feel like a shore but also feel fun and as part of the world, as if Person is fighting to give ghost more time. Since, the activity is meditation the mini-game should reflect the difficulties of concentration in limbo. A quick-time event may be too much action in a moment but a simple puzzle could be boring and tedious. Arcade games like rhythm, fighting, or fixed shooters can hit that sweet spot between adding more action but not breaking the flow of the game.

A4Michael commented 2 years ago

Deep breathing QTE (https://www.ssbwiki.com/Deep_Breathing) + Galaga Fixed Shooter (https://en.wikipedia.org/wiki/Galaga) to fight the evil spirits trying to enter person's mind while they are meditating.