anaselmi / Puzzler

Roguelike
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Figure out levelmap #38

Open anaselmi opened 6 years ago

anaselmi commented 6 years ago

Levelmap should have multiple different ways of storing data and should expose methods/attributes allowing read and write access to these ways of storing data.

anaselmi commented 6 years ago

Development should begin after Puzzler is ported to tcod, as the TDL map is extremely slow.

anaselmi commented 6 years ago

Also, use numpy instead of traditional for loops when modifying/accessing map data, both as a learning exercise and to increase readability/speed.