Open Hrenact opened 2 weeks ago
Currently, it's expected not to work with (basic) Mesh Renderer. However, component implementation does not depends on that so I think we can expand the functionality in the future. (EditSkinnedMesh component system does not work with Mesh Renderer so I have to refactor that.)
When I try to add an
AAO Remove Mesh
series component to an object with aMesh Renderer
component, theMesh Renderer
component is forcibly changed to aSkinned Mesh Renderer
component, as shown in the image below:I know that using
Remove Mesh By BlendShape
withMesh Renderer
is meaningless, so I didn’t include a screenshot of it.Is this by design? If not, would it be possible to add compatibility for using
AAO Remove Mesh
series components with theMesh Renderer
component?