Open Venicus opened 12 years ago
All right! That worked! It created a "build" folder in which I found an installer nestled. Ran that, and lo and behold, it installed a 5.1.2 Anathema with your changes therein! Dropped my charm files into the custom folder and substituted Firearms in place of Archery on the Sidereals charms, and they slid into place as smooth as butter. Fantastic! Would you be able to point me to the smattox patch you mentioned? Otherwise, everything looks in order here. Looks like you even got the Gun tag in! I'm incredibly impressed. I think even in its incomplete state that this will be more than enough to make running my upcoming game a ton easier. EDIT: Here's a fresh link to those charms/equipments, now updated to use the Gun tag and appropriate abilities: http://www.mediafire.com/download/upq4ndxa4bic685/Second%20Coming.7z
With this new book out, there are some changes that could be made to Anathema to support content from it. For a lot of non-core Exalted content, the program's flexible enough that you can work around it even if it isn't built-in, but some of these things are frankly impossible to do with Anathema as-is. Total support for Shards, I think, can be divided into a couple of tiers of priority.
Tier 1: Content for which no workaround exists, and which is centrally important to the game.
Tier 2: Content which is not presently in Anathema, but which is optional and can be easily glossed over or handled manually.
Tier 3: Content which can be added using Anathema's existing tools, but would be convenient to have pre-stocked.
If anyone has any items to add to this list, or any clever workarounds that might bump an item to a lower tier, please feel free to suggest! The first two may be tricky (I don't honestly know), but they're probably the most essential to making Anathema compatible with this new product. The rest, by and large, can be handled by kludges or using fairly simple existing means (in-engine equipment creation, for instance).