Open NEOLabs-software opened 1 year ago
ok the log will be pasted here
system-info
2022/11/26 17:06:00.640953 system_key.go:129: cannot determine nfs usage in generateSystemKey: cannot parse /etc/fstab: expected between 3 and 6 fields, found 1
pci id for fd 5: 1002:1638, driver (null)
version: 4
snap-revision: 186
cpu:
arch: x86
brand: AMD Ryzen 5 5600G with Radeon Graphics
features:
- aes
- sse4_1
- sse4_2
- avx
- avx2
os:
name: Ubuntu
version: 22.04.1 LTS (Jammy Jellyfish)
snap-based: true
kernel:
version: Linux version 5.15.0-53-generic (buildd@lcy02-amd64-047) (gcc (Ubuntu 11.2.0-19ubuntu1) 11.2.0, GNU ld (GNU Binutils for Ubuntu) 2.38) #59-Ubuntu SMP Mon Oct 17 18:53:30 UTC 2022
binder: false
ashmem: true
graphics:
egl:
vendor: Mesa Project
version: 1.4 (DRI2)
extensions:
- EGL_KHR_cl_event2
- EGL_KHR_config_attribs
- EGL_KHR_context_flush_control
- EGL_KHR_create_context
- EGL_KHR_create_context_no_error
- EGL_KHR_fence_sync
- EGL_KHR_get_all_proc_addresses
- EGL_KHR_gl_colorspace
- EGL_KHR_gl_renderbuffer_image
- EGL_KHR_gl_texture_2D_image
- EGL_KHR_gl_texture_3D_image
- EGL_KHR_gl_texture_cubemap_image
- EGL_KHR_image_base
- EGL_KHR_no_config_context
- EGL_KHR_reusable_sync
- EGL_KHR_surfaceless_context
- EGL_EXT_pixel_format_float
- EGL_KHR_wait_sync
- EGL_MESA_configless_context
- EGL_MESA_drm_image
gles2:
vendor: VMware, Inc.
vendor: OpenGL ES 3.0 Mesa 18.0.5
extensions:
- GL_ANGLE_texture_compression_dxt3
- GL_ANGLE_texture_compression_dxt5
- GL_APPLE_texture_max_level
- GL_EXT_base_instance
- GL_EXT_blend_func_extended
- GL_EXT_blend_minmax
- GL_EXT_clip_cull_distance
- GL_EXT_color_buffer_float
- GL_EXT_compressed_ETC1_RGB8_sub_texture
- GL_EXT_copy_image
- GL_EXT_discard_framebuffer
- GL_EXT_draw_buffers
- GL_EXT_draw_buffers_indexed
- GL_EXT_draw_elements_base_vertex
- GL_EXT_frag_depth
- GL_EXT_map_buffer_range
- GL_EXT_multi_draw_arrays
- GL_EXT_occlusion_query_boolean
- GL_EXT_polygon_offset_clamp
- GL_EXT_read_format_bgra
- GL_EXT_separate_shader_objects
- GL_EXT_shader_integer_mix
- GL_EXT_texture_border_clamp
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_format_BGRA8888
- GL_EXT_texture_rg
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_type_2_10_10_10_REV
- GL_EXT_unpack_subimage
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_KHR_no_error
- GL_MESA_shader_integer_functions
- GL_NV_draw_buffers
- GL_NV_fbo_color_attachments
- GL_NV_read_buffer
- GL_NV_read_depth
- GL_NV_read_depth_stencil
- GL_NV_read_stencil
- GL_OES_EGL_image
- GL_OES_EGL_image_external
- GL_OES_EGL_sync
- GL_OES_compressed_ETC1_RGB8_texture
- GL_OES_copy_image
- GL_OES_depth24
- GL_OES_depth_texture
- GL_OES_depth_texture_cube_map
- GL_OES_draw_buffers_indexed
- GL_OES_draw_elements_base_vertex
- GL_OES_element_index_uint
- GL_OES_fbo_render_mipmap
- GL_OES_get_program_binary
- GL_OES_mapbuffer
- GL_OES_packed_depth_stencil
- GL_OES_required_internalformat
- GL_OES_rgb8_rgba8
- GL_OES_standard_derivatives
- GL_OES_stencil8
- GL_OES_surfaceless_context
- GL_OES_texture_3D
- GL_OES_texture_border_clamp
- GL_OES_texture_float
- GL_OES_texture_float_linear
- GL_OES_texture_half_float
- GL_OES_texture_half_float_linear
- GL_OES_texture_npot
- GL_OES_texture_stencil8
- GL_OES_vertex_array_object
- GL_OES_vertex_half_float
and here is the .zip file
I removed the rules because I am built differently!!!