and-rad / texture_bake

Streamlined PBR texture baking for Blender
GNU General Public License v3.0
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Baking from selected to active uses the wrong target object for some maps #1

Open and-rad opened 2 years ago

and-rad commented 2 years ago

This is what upstream tells users:

Note: You are baking to taget object, so these special
maps will be based on that target object only

We expect maps like AO and curvature to be baked from the selected objects to the target object, but this makes it sound like the high poly objects would be ignored in this case.