andewx / dieselfluid

Provides a modular extensible framework for SPH/Grid fluid solvers in Go, chosen for it's high performant C-like code builds, simple interfaces, and ease of concurrency. This repository is not an authoritative expert repository for fluid solvers but can be forked by those who would like to work with the Go framework when implementing a solver. OpenGL is used to monitor the solvers while keyframes may be exported to PBRT or Mitsuba for further rendering.
GNU General Public License v3.0
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Geometry Partitioning Octrees #6

Closed andewx closed 2 years ago

andewx commented 2 years ago

Issue: This is a generic issue, scene graph in memory nodes should have a translated generic position and bounding volume. This bounding volume should correspond to a tree space "octree" data structre acting as the Rendersystem memory management model for assets in 3D space. The OpenGL memory model must be updated then to match the requirement of this managed memory space as needed to prevent the processing of uneccessary geometry.

andewx commented 2 years ago

Not core issue