Version 065 seems to have shader compiling issues?
Version 064 runs fine for me.
And using the version 064 video_m32_o32.fs video_m32_o32_crt.fs files fixes the problem, so I'm guessing there's a bug there?
I'm not familiar enough with shader programing to pin point the problem but I would guess it's got something to do with these new lines:
uv = clamp(uv,vec2(0.,0.),vec2((720-1)scaleInternal.x,(resy-1.)scaleInternal.y));
I'm using Chomp game sample from the SDK2
cd_app.cof.zip
Hi again :)
Version 065 seems to have shader compiling issues?
Version 064 runs fine for me.![image](https://github.com/andkrau/NuanceResurrection/assets/4924613/73bd426f-b88d-462e-a824-b3ee5101566e)
And using the version 064 video_m32_o32.fs video_m32_o32_crt.fs files fixes the problem, so I'm guessing there's a bug there? I'm not familiar enough with shader programing to pin point the problem but I would guess it's got something to do with these new lines: uv = clamp(uv,vec2(0.,0.),vec2((720-1)scaleInternal.x,(resy-1.)scaleInternal.y));
I'm using Chomp game sample from the SDK2 cd_app.cof.zip