Open tpaviot opened 4 years ago
Yes, there is no Revolution node in X3D. Generally, the tendency has been in X3D to rely more on the modelers to provide tessellated geometry, and focus more on event processing and dynamic aspects of a scene.
x3dom has a few more, non-standard geometric primitives.
This includes SolidOfRevolution: https://doc.x3dom.org/author/Geometry3DExt/SolidOfRevolution.html
For plane, there is also non-standard Plane node: https://doc.x3dom.org/author/Geometry3D/Plane.html For standard X3D there is 2DRectangle which can be transformed: https://doc.x3dom.org/author/Geometry2D/Rectangle2D.html
For Torus, there is a non-standard Torus node: https://doc.x3dom.org/author/Geometry3D/Torus.html
There is no OffsetSurface equivalent.
In the latest standard revision (3.3), I can see an
Extrusion
node (https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geometry3D.html#Extrusion). However, I can't find theRevolution
, that would make possible to generate a 3d geometry by rotating a face around an axis, or create a 2d geometry by rotating a curve around an axis. occt handles that type of surface:Is there any on going work about that (may be the 4.0 version) ?