Open xDShot opened 1 year ago
IIRC, the many map entitities fixes bundled with vanilla quakespasm are already built into the engine during compile time.
Not a good idea. I completely play without it since I don't like some of its changes (e.g. console background).
Not a good idea. I completely play without it since I don't like some of its changes (e.g. console background).
Is there anything else that you don't want besides the conback, though? I could add a cvar for it (or maybe even remove it from the pak altogether), but the rest of the files in there are actually necessary for important quality-of-life improvements (Mods/Levels/Skill menus).
Looking at what's inside the pak, actually there is hardly anything else in general, just two graphics lumps (one of them being necessary for the mods menu) and the default.cfg. So that conback lump should be the only asset that qualifies for a toggle - unless you have added new content in the meantime that's not in the official build yet.
Embed pak file like in vkquake to ease binary distribution: https://github.com/Novum/vkQuake/blob/master/Quake/embedded_pak.c