andrei-drexler / ironwail

High-performance QuakeSpasm fork
GNU General Public License v2.0
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[Feature request] ironwail.pak embedded into executable #154

Open xDShot opened 1 year ago

xDShot commented 1 year ago

Embed pak file like in vkquake to ease binary distribution: https://github.com/Novum/vkQuake/blob/master/Quake/embedded_pak.c

garoto commented 1 year ago

IIRC, the many map entitities fixes bundled with vanilla quakespasm are already built into the engine during compile time.

NightFright2k19 commented 1 year ago

Not a good idea. I completely play without it since I don't like some of its changes (e.g. console background).

andrei-drexler commented 1 year ago

Not a good idea. I completely play without it since I don't like some of its changes (e.g. console background).

Is there anything else that you don't want besides the conback, though? I could add a cvar for it (or maybe even remove it from the pak altogether), but the rest of the files in there are actually necessary for important quality-of-life improvements (Mods/Levels/Skill menus).

NightFright2k19 commented 1 year ago

Looking at what's inside the pak, actually there is hardly anything else in general, just two graphics lumps (one of them being necessary for the mods menu) and the default.cfg. So that conback lump should be the only asset that qualifies for a toggle - unless you have added new content in the meantime that's not in the official build yet.