andrei-drexler / ironwail

High-performance QuakeSpasm fork
GNU General Public License v2.0
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[Bug] Dynamic lights appear fractured #164

Closed 4LT closed 1 year ago

4LT commented 1 year ago

Version: build from latest (master branch)

Screenshot taken while firing shotgun:

d2m1_2023-02-01_20-21-49

OS: Arch Linux 6.1.7 Hardware: Radeon RX 5600 XT

4LT commented 1 year ago

presently updating drivers... (and everything else ;) )

[UDPATE]

No impact.

However, I have noticed that launching the game from a different directory had the effect of correcting the bug, so I think it's a config issue, or it's something to do with ironwail.pak

4LT commented 1 year ago

Identified the difference: vid_fsaamode 1 causes the dynamic lights to appear fractured

andrei-drexler commented 1 year ago

This is a driver bug, if you're using open-source drivers please try the proprietary ones (and vice-versa). vid_fsaamode is literally a single GL state (glMinSampleShading), and I've tested it on NVidia (GTX 1060, Windows & Ubuntu), AMD (HD 7850, Windows & Ubuntu) and Intel (Atom x7-Z8700, Windows) and it works as expected.

4LT commented 1 year ago

Created a ticket w/ mesa