I just compiled ironwail successfully in OpenBSD 7.2 stable, but in the id1 start map i get only 50 fps, the same as quakespasm 0.94.4 in ports, quakespasm even feels smoother moving through the level.
Do you know if there's something like limiting the amount of fps i'm getting in OpenBSD? like some forced refresh rate sync or something like that? or maybe you could point me in some research direction to check why im getting no more fps.
And run it like this:
$ ~/src/ironwail/Quake/ironwail -width 1920 -height 1080 -fullscreen -basedir ~/games/quake/ -heapsize 256000 -zone 4096 -game id1 +map start +skill 1 +exec ~/games/quake/id1/autoexec.cfg -fitz
(removing the -fitz parameter gives me same result)
Here's some of my hardware (no dedicated GPU, only intel one):
$ sysctl hw
hw.machine=amd64
hw.model=Intel(R) Core(TM) i5-7440HQ CPU @ 2.80GHz
hw.ncpu=4
hw.cpuspeed=800
hw.setperf=0
hw.vendor=Dell Inc.
hw.product=Latitude 5480
GPU info:
inteldrm0 at pci0 dev 2 function 0 "Intel HD Graphics 630" rev 0x04
drm0 at inteldrm0
inteldrm0: msi, KABYLAKE, gen 9
inteldrm0: 1920x1080, 32bpp
I just compiled ironwail successfully in OpenBSD 7.2 stable, but in the id1 start map i get only 50 fps, the same as quakespasm 0.94.4 in ports, quakespasm even feels smoother moving through the level.
Do you know if there's something like limiting the amount of fps i'm getting in OpenBSD? like some forced refresh rate sync or something like that? or maybe you could point me in some research direction to check why im getting no more fps.
I installed with this commands:
And run it like this:
$ ~/src/ironwail/Quake/ironwail -width 1920 -height 1080 -fullscreen -basedir ~/games/quake/ -heapsize 256000 -zone 4096 -game id1 +map start +skill 1 +exec ~/games/quake/id1/autoexec.cfg -fitz
(removing the -fitz parameter gives me same result)Here's some of my hardware (no dedicated GPU, only intel one):
GPU info:
Thanks in advance!