andrei-drexler / ironwail

High-performance QuakeSpasm fork
GNU General Public License v2.0
565 stars 51 forks source link

[Bug] Software Emulation Color Inconsistencies #24

Open OpenRift412 opened 2 years ago

OpenRift412 commented 2 years ago

Something else I noticed when comparing Ironwail's software colors versus vanilla is that the colors also seem a bit off. I know it's a bit of a nitpick, but I might as well mention it.

OpenRift412 commented 2 years ago

For comparison (forgot to include this initially, sorry)

Vanilla 150699677-b761478e-d934-4e1d-b9ac-e13259fad641

Ironwail 150700471-d0fb1eea-228b-4588-85ba-e29a9a703925

OpenRift412 commented 2 years ago

Just compiled the latest version today and did some comparing, GREAT job on the color matching, it's basically 98-99% there.

I will suggest that since you're having issues with the browned menu background on r_softemu 3, have it use the dimmed menu pattern from r_softemu 2 instead, as that's still a vanilla-faithful menu background.

OpenRift412 commented 2 years ago

Noticed this weird darkness inconsistency in the start map, probably manifests elsewhere too. I know it's pretty small and pedantic difference, but it's worth noting.

Vanilla image

Ironwail ironwail0001

OpenRift412 commented 1 year ago

Wanted to give this issue a bump with a suggestion: FTEQW has its own software emulation through OpenGL, with more accurate palette emulation. Perhaps that could help with improving Ironwail's color accuracy?