andrei-drexler / ironwail

High-performance QuakeSpasm fork
GNU General Public License v2.0
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Lag compensation, client-side prediction #254

Open VinnyVicious opened 1 year ago

VinnyVicious commented 1 year ago

Are networking features planned on ironwail's roadmap? Features like that are usually present in some Quake 1 clients (FTE, ezquake) and allow smoother multiplayer gameplay. And, given that ironwail is more modern and organized than FTE, it would be cool to have those in.

timbergeron commented 1 year ago

FYI: Latest QSS commits added prediction

VinnyVicious commented 1 year ago

Here? https://sourceforge.net/p/quakespasm/quakespasm/ci/848518454e379d615341de8c90ba09c189ba11e1/log/?path=

timbergeron commented 1 year ago

https://github.com/Shpoike/Quakespasm/commits/qsrebase