Open Terraformer9x opened 6 months ago
Actually, this behavior is also subtly present in when r_softemu is set to 3. It isn't really present when cranking up the r_scale variable, but if you look closely at the weapons you can see a slight dither pattern in certain places.
I have no idea if this is intentional behavior or not but I assume it isn't.
I've noticed that Ironwail has always odd screenspace dithering going on despite
r_softemu
being set to 0.Here's a screenshot, the resolution is 2560x1440:
It's very hard to notice unless you zoom in, so here's a zoomed in portion of the left wall in the above screenshot:
The oddity becomes more noticeable when
r_scale
is set higher than 0, here it is set to 3:And here,
r_scale
is set to 6:Again, I have no idea if this behavior is intentional and I can not find any
cvar
linked to turning off this weird dithering effect despite the engine advertising dithering as being something that's optional.