Open BielBdeLuna opened 8 months ago
It functions like that in the original Quake executables, even going as far back as being observable in DOS Quake. You can see this for yourself if you load up either Win or DOS Quake, get to an intermission screen, and press F11 or use the 'zoom_in' alias that Quake defines by default.
It behaves like this because the intermission camera uses the player's FOV.
Don't forget MH's First Law of Quake: if there's weird unintended behaviour, then somebody somewhere has a mod that depends on it.
You can press "Zoom" and perform it while in the intermission screen, maybe this shouldn't be possible, as in the intermission screen the gameplay controls shouldn't be normally available isn't it?