andrei-drexler / ironwail

High-performance QuakeSpasm fork
GNU General Public License v2.0
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[FeatReq] Qss external model textures #304

Open lavenderdotpet opened 4 months ago

lavenderdotpet commented 4 months ago

QSS, QSS-M, FTEQW and MarkV all support loading external model textures would be useful if Ironwail also supported such a feature and by implementing such a feature would make it more of a standard between quake engines

the code for the feature can be found here

QSS gl_draw.c

QSS menu.c

perondeidad commented 4 months ago

wait, zircon and darkplaces engine don't support external model textures?

lavenderdotpet commented 4 months ago

wait, zircon and darkplaces engine don't support external model textures?

oh shoot forgot to mention darkplaces Ive never heard of zircon so wouldn't know

perondeidad commented 4 months ago

wait, zircon and darkplaces engine don't support external model textures?

oh shoot forgot to mention darkplaces Ive never heard of zircon so wouldn't know

it's a fork of a fork of darkplaces engine 2021

mhQuake commented 4 months ago

Be sure to check the naming convention here. ID1 has both s_light.mdl and s_light.spr, so just using the model name on it's own as a base won't be good enough.

lavenderdotpet commented 4 months ago

Be sure to check the naming convention here. ID1 has both s_light.mdl and s_light.spr, so just using the model name on it's own as a base won't be good enough.

the alot of engines do it for model is s_light.mdl_O.png so thats aleady thought out i belive the # is for skins so thats thought out as well