Open lavenderdotpet opened 9 months ago
wait, zircon and darkplaces engine don't support external model textures?
wait, zircon and darkplaces engine don't support external model textures?
oh shoot forgot to mention darkplaces Ive never heard of zircon so wouldn't know
wait, zircon and darkplaces engine don't support external model textures?
oh shoot forgot to mention darkplaces Ive never heard of zircon so wouldn't know
it's a fork of a fork of darkplaces engine 2021
Be sure to check the naming convention here. ID1 has both s_light.mdl and s_light.spr, so just using the model name on it's own as a base won't be good enough.
Be sure to check the naming convention here. ID1 has both s_light.mdl and s_light.spr, so just using the model name on it's own as a base won't be good enough.
the alot of engines do it for model is s_light.mdl_O.png so thats aleady thought out i belive the # is for skins so thats thought out as well
QSS, QSS-M, FTEQW and MarkV all support loading external model textures would be useful if Ironwail also supported such a feature and by implementing such a feature would make it more of a standard between quake engines
the code for the feature can be found here
QSS gl_draw.c
QSS menu.c