Closed OpenRift412 closed 2 years ago
I've added this in https://github.com/andrei-drexler/ironwail/commit/5efaf7d2ebfdfbd020548e6e43910ff49b616c3e, but I think the way it was before made sense, too: the crosshair is just a marker in the middle of the screen, not something that needs to be read/interpreted in some way like the rest of the UI. Making it too big could actually be a problem. I guess we'll see if anyone complains about this change...
I've added this in 5efaf7d, but I think the way it was before made sense, too: the crosshair is just a marker in the middle of the screen, not something that needs to be read/interpreted in some way like the rest of the UI. Making it too big could actually be a problem. I guess we'll see if anyone complains about this change...
Well the issue is that that the default is just ridiculously small. Alternatively, crosshair scale could have it's own separate slider instead.
For the crosshair, I generally use the following pic:
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x5f, 0x5f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x5f, 0x5f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x5f, 0x5f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x5f, 0x5f, 0x5f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x5f, 0x5f, 0x5f, 0xff, 0xff, 0xff, 0xff, 0x5f, 0x5f, 0x5f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x5f, 0x5f, 0x5f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x5f, 0x5f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x5f, 0x5f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x5f, 0x5f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
It's 16x16 so it's more visible, it still looks satisfactorily "Quake-ey" to me, but also looks more like an actual crosshair rather than just reusing the '+' character.
You might consider this kind of change outside the scope of what you're aiming for here, though, which is cool.
It always seemed a bit odd that the HUD scale slider never effects the size of the crosshair. It would probably be more intuitive to have the slider also effect scr_crosshairscale in addition to the other HUD elements.