andrei-drexler / ironwail

High-performance QuakeSpasm fork
GNU General Public License v2.0
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[Feature request] md5/md3 support #52

Open basementApe opened 2 years ago

basementApe commented 2 years ago

This would be great to have for modders looking to bring their own models into the mix. The problem with mdl's is they've got very visible vertex wobbling going on, while there's practically no visible distortion for md3's and none at all for md5.

mhQuake commented 2 years ago

MD5 would also allow for support for Quake 2021 re-release content, which replaces most (or all) of the stock ID1 MDLs with MD5s.

basementApe commented 2 years ago

Yeh, that's a good point too.

Reason I'd like to see md3 support is mainly because it's a vertex-animated format, which enables you to do some types of animations that are hard or impossible to do with bone animations. Also, exporting md5's from Blender can be a massive pain in the rear. The exporter is so finicky!

AAS commented 1 year ago

@andrei-drexler MD5 support is already in vkQuake, could you please borrow it from there?

NightFright2k19 commented 1 month ago

I think this can be closed now. One can load MD5 replacements from the Quake Remaster in the meantime.