I just made a little test map to check out my Trenchbroom setup and got a weird bug where some func_illusionary brushes (the stuff with the teleporter textures) disappear from a certain vantage point. I placed the playerstart in such a way that they are invisible on map load, but will show up when you start looking around. I checked in Quakespasm, vkQuake and Ironwail. The bug only happens in IW.
I have no idea if this also happens with other entities, I did try func_wall however, which seemed to be fine. I also removed all but the first layer of teleporter wall, same difference. It also does not seem to be because of the overlayed trigger volume.
I just made a little test map to check out my Trenchbroom setup and got a weird bug where some func_illusionary brushes (the stuff with the teleporter textures) disappear from a certain vantage point. I placed the playerstart in such a way that they are invisible on map load, but will show up when you start looking around. I checked in Quakespasm, vkQuake and Ironwail. The bug only happens in IW.
Here is a zip with the TB .map, the compiled bsp, as well as the texture wad I used.
I have no idea if this also happens with other entities, I did try func_wall however, which seemed to be fine. I also removed all but the first layer of teleporter wall, same difference. It also does not seem to be because of the overlayed trigger volume.