andrei-drexler / ironwail

High-performance QuakeSpasm fork
GNU General Public License v2.0
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[BUG] func _illusionary brushes disappearing #95

Closed theptoing closed 2 years ago

theptoing commented 2 years ago

I just made a little test map to check out my Trenchbroom setup and got a weird bug where some func_illusionary brushes (the stuff with the teleporter textures) disappear from a certain vantage point. I placed the playerstart in such a way that they are invisible on map load, but will show up when you start looking around. I checked in Quakespasm, vkQuake and Ironwail. The bug only happens in IW.

Here is a zip with the TB .map, the compiled bsp, as well as the texture wad I used.

I have no idea if this also happens with other entities, I did try func_wall however, which seemed to be fine. I also removed all but the first layer of teleporter wall, same difference. It also does not seem to be because of the overlayed trigger volume.

andrei-drexler commented 2 years ago

Thanks, this has already been fixed as a side-effect of https://github.com/andrei-drexler/ironwail/commit/5eac03f46e8d3f22700f5530da6519bfd513798f.