Open andrew-pa opened 10 years ago
Seems like the skydome works in both if rendered before everything, but it is then inefficient because it can't take advantage of early Z testing
'fixed' this by moving skydome rendering to the beginning, where it always works, and also makes blending correct
Render Target only shows the sky dome in OpenGL. Seems to be the sky rasterizer state because when that is disabled, it rendered fine, but the skydome doesn't work