andrew-pa / libqeg

cross platform graphics API (and game engine?)
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Merge SamplerState into Textures #9

Closed andrew-pa closed 10 years ago

andrew-pa commented 10 years ago

This means that OpenGL sampler code would make sense for the trade off of duplicating DX ID3D11SamplerState objects.

andrew-pa commented 10 years ago

Fixed in commit #7297b022. Smoothly avoids creating many DX sampler objects via pointers.