Introducing ORIGIN field to Forests, Lakes, Cities & Towns layers.
Also did a small clean-up of LAYER, GM_LAYER and GM_TYPE fields in these and Rivers layer.
In all cases they were either all set to the same value or they just mirrored other fields. I replaced them with single field called TYPE.
Forests
decided to "canonize" new forests from Baynes' map (revealed in 2015 to had been suggested by Tolkien himself). (See [1], [2])
namely two forests in Dunland, four forests between Gwathló and Isen, forest in Drúwaith Iaur and forests west and north of river Lefnui.
the MERP versions of Trollshaws and forests in southern Blue Mountains are quite different in shape. For these I basically eyeballed, trying to make it resemble original maps as much as possible...
fixed invalid geometries
there was a ton of self-intersecting polygons in this layer, but turns out there's very easy fix for it - just create a buffer with distance set to 0. Works like charm.
Lakes
added missing Bywater Pool
renamed shapefile from 'Lakes2' to 'Lakes'
fixed invalid geometries
Towns
merged all MERP towns & villages from CombinedLayers into the layer
Cities
dtto
Rivers
dtto + corrected shapes of named rivers according to the maps
Introducing ORIGIN field to Forests, Lakes, Cities & Towns layers.
Also did a small clean-up of LAYER, GM_LAYER and GM_TYPE fields in these and Rivers layer.
In all cases they were either all set to the same value or they just mirrored other fields. I replaced them with single field called TYPE.
Forests
Lakes
Towns
Cities
Rivers
This pull-request also closes issue #3.