Closed eric-schleicher closed 7 years ago
found this (stale) : https://github.com/smokelore/UnityPointCloud
Yah definitely thought about doing that for tango! my friend Tim Swan has been building a holodeck that can sync Tango with the Vive and Kinect. https://www.youtube.com/watch?v=iZ86VlmgzgY
I'm definitely planning on using the tango mesh builder to edit vertex information of meshes in app. I'm not entirely sure if point clouds are in the full scope of open brush but definitely open to the idea.
Cheers, -Nakas
On Sun, Nov 27, 2016 at 11:57 PM, Eric Schleicher notifications@github.com wrote:
found this: https://github.com/smokelore/UnityPointCloud
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/andrewnakas/OpenBrushVR/issues/1#issuecomment-263196816, or mute the thread https://github.com/notifications/unsubscribe-auth/AHMfZgF6cV9IqIXnzoy2-dpqV4IplRElks5rCntCgaJpZM4K9dAZ .
It would be awesome to be able to visualize tango point cloud captures in a proper VR environment. I can envision a number of clever tools that would help align paneled captures as well as tweak noisy/messy sections of clouds.
I continually find myself frustrated with selection paradigms on 2d displays and i think that tools for direct manipulation in a 3d would be truly useful part of a cloud capture and meshing workflow.
Think something like this might be in scope for open brush (vive experience)?
I wouldn't mind working on this and contributing if we think it would fit.