Closed umby24 closed 10 years ago
From what I remember, I used animations.clear() to unregister the animations (needed for ANY custom texture pack). So you should continue to use .clear() when a custom pack is loaded (.length() > 0).
I also made textureManager.registerAnimations() to re-register when the default is used, however, I maybe implemented a system where this was automatically applied. If not, feel free to use it when length() < 0
Correct, further up in minecraft.java, when .length > 0, if the texturepack url meets all requirements, then it will use animations.clear(). Otherwise, when using default or the currently loaded pack, it will keep the current animations.
Fixed an issue with texture animations being disabled.. hopefully.