Calculating the equity for multiple random hands takes a very long time.
If I'm not mistaken, the ShowdownEnumerator calculates all possible outcomes of hands, resulting in billions of calculations. It would be possible to limit the calculations to, say, 5% (and probably less than that) and get a result thats very close to the absolute result.
This would result in a major performance improvement.
Question: How can this functionality be implemented in ShowdownEnumerator?
Calculating the equity for multiple random hands takes a very long time. If I'm not mistaken, the
ShowdownEnumerator
calculates all possible outcomes of hands, resulting in billions of calculations. It would be possible to limit the calculations to, say, 5% (and probably less than that) and get a result thats very close to the absolute result. This would result in a major performance improvement.Question: How can this functionality be implemented in ShowdownEnumerator?