Fix the make() function from the Model class to draw 3D models with the same orientation as its multidimensional array.
The current 'quick-fix' is to swap the axes of the array so that the model draws at the correct orientation by using
array = np.transpose(array,(2,1,0)) or a variation thereof. This is merely a band-aid solution and the bug must be fixed at its source, which I believe is voxelmap.Model().draw() function, though it may be a combination of this one and others as well.
Fix the make() function from the Model class to draw 3D models with the same orientation as its multidimensional array.
The current 'quick-fix' is to swap the axes of the array so that the model draws at the correct orientation by using
array = np.transpose(array,(2,1,0))
or a variation thereof. This is merely a band-aid solution and the bug must be fixed at its source, which I believe is voxelmap.Model().draw() function, though it may be a combination of this one and others as well.